Design
Design Gate
Research, flows, interfaces and usability tests: design products people get at first glance.
- 1
- Announced
- 0
- Open now
- 0
- Cleared
Inside the gate
8 floors in one semester
Each floor is one 90-minute mission on site, and the floors go from beginner to advanced. Going in order is easiest because each floor prepares the next, but you can join any floor if you have what it asks for.
- Cleared
- Open / live
- Announced
- Sealed
- Not announced
- Coming this semester
The Asset Forge
No stock packs and no copy-paste. Forge your own icons, shapes and colours into an asset library you'll design with all semester.
IconsComponentsVisual style - Coming this semester
Silent Handoff
Sketch a prototype on paper, then hand it to another squad. They design it without asking a single question. Your sketch is all they get.
Paper prototypingWireframesHandoff - Coming this semester
Everyday Reinvented
Pick an object you use every day and never think about. Find what's broken and redesign it into something people would actually want.
ObservationProduct thinkingSketching - Coming this semester
Level Designer
Step inside Unity and design a game level people can't stop playing: the flow, the challenge and the moment it clicks.
UnityGame designLevel flow - To be revealed
Sealed floor
The track team is still forging this floor. It appears here the moment it's ready.
- To be revealed
Sealed floor
The track team is still forging this floor. It appears here the moment it's ready.
- To be revealed
Sealed floor
The track team is still forging this floor. It appears here the moment it's ready.
What you leave with









