Design

Design Gate

Research, flows, interfaces and usability tests: design products people get at first glance.

1
Announced
0
Open now
0
Cleared

Inside the gate

8 floors in one semester

Each floor is one 90-minute mission on site, and the floors go from beginner to advanced. Going in order is easiest because each floor prepares the next, but you can join any floor if you have what it asks for.

  • Cleared
  • Open / live
  • Announced
  • Sealed
  • Not announced
  1. Coming this semester

    The Asset Forge

    No stock packs and no copy-paste. Forge your own icons, shapes and colours into an asset library you'll design with all semester.

    IconsComponentsVisual style
  2. Coming this semester

    Silent Handoff

    Sketch a prototype on paper, then hand it to another squad. They design it without asking a single question. Your sketch is all they get.

    Paper prototypingWireframesHandoff
  3. Coming this semester

    Everyday Reinvented

    Pick an object you use every day and never think about. Find what's broken and redesign it into something people would actually want.

    ObservationProduct thinkingSketching
  4. Coming this semester

    Level Designer

    Step inside Unity and design a game level people can't stop playing: the flow, the challenge and the moment it clicks.

    UnityGame designLevel flow
  5. To be revealed

    Sealed floor

    The track team is still forging this floor. It appears here the moment it's ready.

  6. To be revealed

    Sealed floor

    The track team is still forging this floor. It appears here the moment it's ready.

  7. To be revealed

    Sealed floor

    The track team is still forging this floor. It appears here the moment it's ready.

What you leave with

UX auditFormsCreativity

Skill&Tell Missions

Your first floor
is waiting

Create your profile, pick a mission in any track and ask for a seat. In 90 minutes you learn a new skill, use it with a team and earn your first XP.